head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The divisive middle Souls game, slower and stat-heavier than its siblings.

Execution · Practiced Mastery
The notoriously demanding side-scrolling Zelda built on tight sword duels and RPG levelling.
Dark Souls II leans Execution (Practiced Mastery); Zelda II: The Adventure of Link leans Execution (Practiced Mastery).
Dark Souls II leans a little harder on execution, though the gap is small.
Dark Souls II
stamina and adaptability-gated dodge timing
Zelda II: The Adventure of Link
Precise sword spacing, shield stabs, brutal platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls II
invasions add rare human mind games
Zelda II: The Adventure of Link
Ironknuckles feint but follow fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls II
fixed world, known after one trip
Zelda II: The Adventure of Link
Layouts fixed, little hidden randomness
Dark Souls II leans a little harder on optimization, though the gap is small.
Dark Souls II
builds and boss patterns reward study
Zelda II: The Adventure of Link
XP routing, spell use, palace order planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.