head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A precise action RPG about learning fixed boss patterns through punishing repetition.

Execution · Practiced Mastery
The fastest mainline Souls, distilling the formula into aggressive boss duels.
Dark Souls leans Execution (Practiced Mastery); Dark Souls III leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls
Timing dodges and stamina control define every encounter.
Dark Souls III
fast roll timing against aggressive scripted bosses
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls
Bosses run fixed scripted movesets; not adaptive.
Dark Souls III
PvP invasions exist but are optional
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls
Minor drop-rate randomness; otherwise deterministic world.
Dark Souls III
fixed encounters converge after first sight
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls
Builds, routes, and boss patterns are fully learnable.
Dark Souls III
movesets and builds are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.