head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A precise action RPG about learning fixed boss patterns through punishing repetition.

Execution · Practiced Mastery
An open-world soulslike about pattern-learning bosses while engineering a strong build.
Dark Souls leans Execution (Practiced Mastery); Elden Ring leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls
Timing dodges and stamina control define every encounter.
Elden Ring
Dodge timing and weapon spacing carry every fight.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls
Bosses run fixed scripted movesets; not adaptive.
Elden Ring
Bosses use scripted movesets with delayed timings, not adaptation.
Elden Ring leans a little harder on variance, though the gap is small.
Dark Souls
Minor drop-rate randomness; otherwise deterministic world.
Elden Ring
Open-world drops and rune farms add mild randomness.
Elden Ring leans a little harder on optimization, though the gap is small.
Dark Souls
Builds, routes, and boss patterns are fully learnable.
Elden Ring
Build crafting, routes, and boss patterns are deeply learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.