head to head
Dark Souls asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Execution · Practiced Mastery
A precise action RPG about learning fixed boss patterns through punishing repetition.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Dark Souls leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Dark Souls leans clearly harder on execution.
Dark Souls
Timing dodges and stamina control define every encounter.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Dark Souls leans a little harder on reads, though the gap is small.
Dark Souls
Bosses run fixed scripted movesets; not adaptive.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Dark Souls
Minor drop-rate randomness; otherwise deterministic world.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Dark Souls leans a little harder on optimization, though the gap is small.
Dark Souls
Builds, routes, and boss patterns are fully learnable.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.