head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A precise action RPG about learning fixed boss patterns through punishing repetition.

Execution · Practiced Mastery
The original Souls game: scripted boss patterns you solve with builds, routes and disciplined execution.
Dark Souls leans Execution (Practiced Mastery); Demon's Souls leans Execution (Practiced Mastery).
Dark Souls leans a little harder on execution, though the gap is small.
Dark Souls
Timing dodges and stamina control define every encounter.
Demon's Souls
Stamina-timed dodges and parries punish sloppy hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls
Bosses run fixed scripted movesets; not adaptive.
Demon's Souls
Invasions exist but bosses are scripted patterns.
Demon's Souls leans a little harder on variance, though the gap is small.
Dark Souls
Minor drop-rate randomness; otherwise deterministic world.
Demon's Souls
World tendency and upgrade drops add mild noise.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Souls
Builds, routes, and boss patterns are fully learnable.
Demon's Souls
Builds, routes and learned movesets are fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.