head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Gothic turn-based roguelike where managing stress and bad dice is the real fight.

Variance · Systems & Chaos
Calm tile-laying puzzle balancing draws against placement.
Darkest Dungeon leans Optimization (Systems & Chaos); Dorfromantik leans Variance (Systems & Chaos).
Dorfromantik leans a little harder on execution, though the gap is small.
Darkest Dungeon
turn-based, no dexterity
Dorfromantik
no twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darkest Dungeon
no adaptive opponent
Dorfromantik
no adversary
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darkest Dungeon
crits, stress events, and dungeon rolls punish plans
Dorfromantik
hand of tiles drawn
Darkest Dungeon leans a little harder on optimization, though the gap is small.
Darkest Dungeon
party comps and risk management are deeply solvable
Dorfromantik
placement to maximize quest tiles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.