head to head
Darkest DungeonvsGoing Medieval
Darkest Dungeon leans Optimization (Systems & Chaos); Going Medieval leans Optimization (Systems & Chaos).
Darkest DungeonGoing Medieval
Axis by axis
Execution0 vs 1
Going Medieval leans harder on execution: Pause-enabled management has no twitch component
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
Darkest Dungeon leans harder on variance: crits, stress events, and dungeon rolls punish plans
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

