head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.

Execution · Practiced Mastery
A brutal Greek-myth action game where Kratos carves through gods with chained blades.
Darksiders II leans Execution (Practiced Mastery); God of War leans Execution (Practiced Mastery).
God of War leans a little harder on execution, though the gap is small.
Darksiders II
faster combo combat as Death
God of War
Combo timing, dodges, and QTEs set the bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
no adaptive opponent
God of War
Bosses follow fixed scripted patterns
Darksiders II leans a little harder on variance, though the gap is small.
Darksiders II
loot drops add light randomness
God of War
Encounters are essentially deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
skill trees and dungeon puzzles reward planning
God of War
Learning movesets, upgrades, and puzzles is the other half
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.