head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.

Execution · Practiced Mastery
A combo-driven action RPG where managing the Break Soul economy through scripted enemy encounters is the central test.
Darksiders II leans Execution (Practiced Mastery); Tales of Berseria leans Execution (Practiced Mastery).
Tales of Berseria leans a little harder on execution, though the gap is small.
Darksiders II
faster combo combat as Death
Tales of Berseria
Break Soul chains and timing under Break Soul economy demand execution
Tales of Berseria leans a little harder on reads, though the gap is small.
Darksiders II
no adaptive opponent
Tales of Berseria
All enemies use fixed attack scripts; no adaptive component
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
loot drops add light randomness
Tales of Berseria
Random drops matter for gear progression but rarely alter fights
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders II
skill trees and dungeon puzzles reward planning
Tales of Berseria
Soul Gauge and Break Soul management form the optimisation layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.