head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Souls-flavored action-adventure where Fury whips through the Seven Deadly Sins on a ruined Earth.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.
Darksiders III leans Execution (Practiced Mastery); God of War (2005) leans Execution (Practiced Mastery).
Darksiders III leans a little harder on execution, though the gap is small.
Darksiders III
Souls-style dodge timing with punishing windows carries fights
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Darksiders III leans a little harder on reads, though the gap is small.
Darksiders III
Sin bosses are pattern sets, not adaptive minds
God of War (2005)
Mythic bosses run scripted phases
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders III
Hidden upgrades matter once; world is fixed
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders III
Hollow swapping, upgrade routing, and moveset study pay off
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.