head to head
God of War (2005) asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
God of War (2005) leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
God of War (2005) leans clearly harder on execution.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Mythic bosses run scripted phases
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.