head to head
God of War (2005) asks more than Red Dead Redemption 2, and the gap is optimization.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
God of War (2005) leans Execution (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
God of War (2005) leans a little harder on execution, though the gap is small.
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
God of War (2005)
Mythic bosses run scripted phases
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
God of War (2005) leans clearly harder on optimization.
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.