head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A hack-and-slash adventure where mastering combos and puzzle-laden dungeons is central.

Execution · Practiced Mastery
Spacing and crowd-control execution against fully scripted enemy waves.
Darksiders: Warmastered Edition leans Execution (Practiced Mastery); Golden Axe III leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders: Warmastered Edition
combo timing and platforming precision
Golden Axe III
Spacing, crowd control and attack timing carry every fight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders: Warmastered Edition
bosses are fixed scripted patterns
Golden Axe III
Enemies use fixed patterns, never modelling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders: Warmastered Edition
minor loot randomness
Golden Axe III
Enemy waves are scripted and memorable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders: Warmastered Edition
combo trees and puzzle routes solvable
Golden Axe III
Route choices and enemy-pattern knowledge trivialise repeat runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.