head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.

Execution · Practiced Mastery
Isometric combat execution layered over a solvable creature-core build system.
Darksiders leans Execution (Practiced Mastery); Darksiders Genesis leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
combo-driven combat with dodge timing
Darksiders Genesis
Dodging boss patterns and juggling two characters demands real hands
Darksiders Genesis leans a little harder on reads, though the gap is small.
Darksiders
enemies are scripted
Darksiders Genesis
Bosses are scripted movesets, not adapting minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
world and bosses are fixed
Darksiders Genesis
Encounters and loot locations are fixed once explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
Zelda-style dungeons and upgrade routing
Darksiders Genesis
Creature core builds and skill routing reward system mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.