head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.

Execution · Practiced Mastery
Sucker Punch's follow-up to Tsushima, a revenge tale set around Mount Yōtei in 1603 Ezo.
Darksiders leans Execution (Practiced Mastery); Ghost of Yōtei leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
combo-driven combat with dodge timing
Ghost of Yōtei
Weapon-swap duels and parry timing remain the core test
Ghost of Yōtei leans a little harder on reads, though the gap is small.
Darksiders
enemies are scripted
Ghost of Yōtei
Enemies follow learnable scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
world and bosses are fixed
Ghost of Yōtei
Mostly deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
Zelda-style dungeons and upgrade routing
Ghost of Yōtei
Weapon matchups and build choices reward system play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.