head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.
Darksiders leans Execution (Practiced Mastery); God of War (2005) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
combo-driven combat with dodge timing
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
enemies are scripted
God of War (2005)
Mythic bosses run scripted phases
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
world and bosses are fixed
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
Zelda-style dungeons and upgrade routing
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.