head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.
Darksiders leans Execution (Practiced Mastery); God of War Ragnarok leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
combo-driven combat with dodge timing
God of War Ragnarok
Parry timing and combo execution in combat
God of War Ragnarok leans a little harder on reads, though the gap is small.
Darksiders
enemies are scripted
God of War Ragnarok
Bosses use fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
world and bosses are fixed
God of War Ragnarok
Negligible randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
Zelda-style dungeons and upgrade routing
God of War Ragnarok
Build choices and moveset mastery solve bosses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.