head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Zelda-meets-God-of-War action adventure starring the horseman War.

Optimization · Practiced Mastery
Zelda-flavored musou about juggling battlefield objectives while mowing hordes.
Darksiders leans Execution (Practiced Mastery); Hyrule Warriors leans Optimization (Practiced Mastery).
Darksiders leans a little harder on execution, though the gap is small.
Darksiders
combo-driven combat with dodge timing
Hyrule Warriors
Combo strings and weak-point gauge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
enemies are scripted
Hyrule Warriors
Enemy hordes are mindless and scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
world and bosses are fixed
Hyrule Warriors
Minor drop and mission randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darksiders
Zelda-style dungeons and upgrade routing
Hyrule Warriors
Keep management, character builds, and map priorities
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.