head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
Top-down survival horror where surviving the night is about preparation, not aim.

Optimization · Systems & Chaos
Detective clue-hunting that converges as the paranormal rules get mapped.
Darkwood leans Variance (Systems & Chaos); Enigma of Fear leans Optimization (Systems & Chaos).
Darkwood leans a little harder on execution, though the gap is small.
Darkwood
night-defense reflexes under limited vision
Enigma of Fear
Light dodge-and-shoot encounters with modest demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
creatures are scripted or random, not adaptive
Enigma of Fear
Monsters follow scripted paranormal rules
Darkwood leans a little harder on variance, though the gap is small.
Darkwood
procedural map and unknown night events
Enigma of Fear
The mystery's hidden clues drive the investigation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Darkwood
barricade economy and routing are learnable
Enigma of Fear
Cross-referencing evidence converges to deducible answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.