head to head
DarkwoodvsHunter Moonstrike
Darkwood leans Variance (Systems & Chaos); Hunter Moonstrike leans Variance (Systems & Chaos).
DarkwoodHunter Moonstrike
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 2
Hunter Moonstrike leans harder on reads: LLM-driven NPCs converse freely but don't adversarially model you
Variance6 vs 5
Darkwood leans harder on variance: procedural map and unknown night events
Optimization6 vs 5
Darkwood leans harder on optimization: barricade economy and routing are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

