head to head
DarkwoodvsR.E.P.O.
Darkwood leans Variance (Systems & Chaos); R.E.P.O. leans Variance (Systems & Chaos).
DarkwoodR.E.P.O.
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 1
R.E.P.O. leans harder on reads: Monsters follow randomised scripts, not adaptive minds
Variance6 vs 7
R.E.P.O. leans harder on variance: Map layouts, loot and monster spawns are hidden each run
Optimization6 vs 5
Darkwood leans harder on optimization: barricade economy and routing are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

