head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
A deliberately trivial chase advergame testing only basic steering.

Execution · Light / Casual
Wordless watercolor platformer about grief, designed never to punish you.
Dash of Destruction leans Execution (Light / Casual); Gris leans Execution (Light / Casual).
Dash of Destruction leans a little harder on execution, though the gap is small.
Dash of Destruction
Simple steering is the only demand, deliberately easy
Gris
Gentle platforming with no fail state
Dash of Destruction leans a little harder on reads, though the gap is small.
Dash of Destruction
Chase AI barely reacts; local human play adds a sliver
Gris
No opposition at all
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dash of Destruction
City layouts are fixed and tiny
Gris
Linear and fully authored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dash of Destruction
Routes are learned in minutes by design
Gris
Light environmental puzzles with obvious solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.