head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Trick execution and combo line planning across fixed BMX playgrounds.

Execution · Pure Mechanics
A combat metroidvania testing precise platforming execution against fixed enemy patterns.
Dave Mirra Freestyle BMX leans Execution (Pure Mechanics); Guacamelee! Super Turbo Championship Edition leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dave Mirra Freestyle BMX
Trick inputs, balance and landing timing are the whole test
Guacamelee! Super Turbo Championship Edition
Combo brawling and dimension-swap platforming demand tight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dave Mirra Freestyle BMX
No opponent - score attack against the course
Guacamelee! Super Turbo Championship Edition
Enemies and bosses are colour-coded fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dave Mirra Freestyle BMX
Levels are fixed playgrounds
Guacamelee! Super Turbo Championship Edition
Hand-built world with nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dave Mirra Freestyle BMX
Line planning and combo routing multiply scores
Guacamelee! Super Turbo Championship Edition
Ability-gated routing and upgrade order reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Dave Mirra Freestyle BMX →
full breakdown
Guacamelee! Super Turbo Championship Edition →