head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Day-job hybrid of relaxed spearfishing dives and nightly sushi-bar management.

Optimization · Pure Optimization
A tower-defense action RPG hybrid about defending magical portals from enemy waves.
Dave the Diver leans Optimization (Pure Optimization); Deathtrap leans Optimization (Pure Optimization).
Dave the Diver leans a little harder on execution, though the gap is small.
Dave the Diver
harpoon aiming and sushi-service minigames
Deathtrap
Some real-time aiming in tower placement and hero control.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dave the Diver
no adaptive opponent
Deathtrap
Enemy waves are scripted or randomized, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dave the Diver
daily fish spawns and sea changes vary
Deathtrap
Wave composition and loot rolls add unpredictability.
Deathtrap leans a little harder on optimization, though the gap is small.
Dave the Diver
restaurant economy and gear upgrades drive progress
Deathtrap
Tower and build optimization is the deeply solvable core.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.