head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An economic engine puzzle about balancing production chains across island settlements.

Optimization · Pure Optimization
A grand strategy game of conquering ancient China by managing hundreds of officers and painting the map your color.
Dawn of Discovery leans Optimization (Pure Optimization); Romance of the Three Kingdoms XIV leans Optimization (Pure Optimization).
Dawn of Discovery leans a little harder on execution, though the gap is small.
Dawn of Discovery
Pausable building keeps hands out of the equation
Romance of the Three Kingdoms XIV
Turn-based menus, zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
AI traders and rivals follow predictable scripts
Romance of the Three Kingdoms XIV
AI warlords follow learnable behavior patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
Island fertilities and resources are unknown until scouted
Romance of the Three Kingdoms XIV
Officer events and AI moves add light fog
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
Production chains and population-tier economics are the entire game
Romance of the Three Kingdoms XIV
Territory painting, officer assignment, and logistics are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.