head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
An economic engine puzzle about balancing production chains across island settlements.

Optimization · Pure Optimization
A castle-building strategy game where economic optimization and defense planning is the whole test.
Dawn of Discovery leans Optimization (Pure Optimization); Stronghold leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
Pausable building keeps hands out of the equation
Stronghold
minimal, mostly clicking and management
Stronghold leans a little harder on reads, though the gap is small.
Dawn of Discovery
AI traders and rivals follow predictable scripts
Stronghold
AI opponents are scripted, minor prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
Island fertilities and resources are unknown until scouted
Stronghold
minor resource and raid randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Discovery
Production chains and population-tier economics are the entire game
Stronghold
economy and castle-building near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.