head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A prehistoric settlement survival builder about guiding a tribe from stone age to iron age.

Optimization · Pure Optimization
An RPG where programming automated gambit systems and optimizing builds is the true skill test.
Dawn of Man leans Optimization (Pure Optimization); Final Fantasy XII: The Zodiac Age leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Light real-time camera and command work only.
Final Fantasy XII: The Zodiac Age
no real-time physical skill, gambit-automated
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Raiders and animals follow scripted, predictable behaviour.
Final Fantasy XII: The Zodiac Age
no adaptive opponents, scripted encounters
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Raid timing, weather and animal migrations add unknowns.
Final Fantasy XII: The Zodiac Age
loot and encounter randomness present
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Tech progression, food logistics and settlement layout decide survival.
Final Fantasy XII: The Zodiac Age
gambit and job builds are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.