head to head
The Elder Scrolls V: Skyrim asks more than Dawn of Man, and the gap is execution.

Optimization · Pure Optimization
A prehistoric settlement survival builder about guiding a tribe from stone age to iron age.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Dawn of Man leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Dawn of Man
Light real-time camera and command work only.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Raiders and animals follow scripted, predictable behaviour.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Dawn of Man leans a little harder on variance, though the gap is small.
Dawn of Man
Raid timing, weather and animal migrations add unknowns.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Dawn of Man leans a little harder on optimization, though the gap is small.
Dawn of Man
Tech progression, food logistics and settlement layout decide survival.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.