head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A prehistoric settlement survival builder about guiding a tribe from stone age to iron age.

Optimization · Pure Optimization
A park management sim about engineering dinosaurs and containing the consequences.
Dawn of Man leans Optimization (Pure Optimization); Jurassic World Evolution leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Light real-time camera and command work only.
Jurassic World Evolution
Cursor-driven building and ranger driving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Raiders and animals follow scripted, predictable behaviour.
Jurassic World Evolution
No adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Raid timing, weather and animal migrations add unknowns.
Jurassic World Evolution
Storms, sabotage, and genome luck intrude
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Tech progression, food logistics and settlement layout decide survival.
Jurassic World Evolution
Enclosure design, genetics, and economy are the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.