head to head
Portal 2 asks more than Day of the Tentacle, and the gap is execution.

Optimization · Pure Optimization
A time-travel puzzle game built entirely on deducing cross-era item interactions with no randomness.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.
Day of the Tentacle leans Optimization (Pure Optimization); Portal 2 leans Optimization (Pure Optimization).
Portal 2 leans clearly harder on execution.
Day of the Tentacle
SCUMM interface eliminates any timing or motor demand
Portal 2
Portal placement requires some precision but timing is lenient.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
No opponent; multi-era puzzles are fully scripted
Portal 2
No opponent; puzzles are static.
Day of the Tentacle leans a little harder on variance, though the gap is small.
Day of the Tentacle
Deterministic world state across three time periods
Portal 2
Puzzles are deterministic with no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
Cross-era cause-and-effect chains form a tightly solvable logic puzzle
Portal 2
Solving the puzzle's logic IS the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.