head to head
Neither is simply harder - they are hard in different places. Day of the Tentacle demands more optimization; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A time-travel puzzle game built entirely on deducing cross-era item interactions with no randomness.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Day of the Tentacle leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Day of the Tentacle
SCUMM interface eliminates any timing or motor demand
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
No opponent; multi-era puzzles are fully scripted
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Elder Scrolls V: Skyrim leans a little harder on variance, though the gap is small.
Day of the Tentacle
Deterministic world state across three time periods
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Day of the Tentacle leans clearly harder on optimization.
Day of the Tentacle
Cross-era cause-and-effect chains form a tightly solvable logic puzzle
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.