head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Pure Chaos
Navigating procedurally shuffled corridors where randomness supplies most of the threat.

Variance · Pure Chaos
Pachinko-puzzle hybrid where one lucky bounce triggers Ode to Joy.
Daylight leans Variance (Pure Chaos); Peggle leans Variance (Pure Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Daylight
Walking and fleeing demand minimal dexterity
Peggle
Aiming the launcher is gentle
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Daylight
Witch apparitions are RNG triggers, not minds
Peggle
No opposition whatsoever
Peggle leans a little harder on variance, though the gap is small.
Daylight
Procedural layouts and scare placement change every run
Peggle
Bounce physics chaos decides most shots
Peggle leans a little harder on optimization, though the gap is small.
Daylight
Glowstick and flare economy is a thin system
Peggle
Angle planning and power choice for setups
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.