head to head
Mario Party asks more than Daylight, and the gap is execution.

Variance · Pure Chaos
Navigating procedurally shuffled corridors where randomness supplies most of the threat.

Variance · Pure Chaos
The original board-game party romp where dice and Chance Time happily overrule whoever played best.
Daylight leans Variance (Pure Chaos); Mario Party leans Variance (Pure Chaos).
Mario Party leans clearly harder on execution.
Daylight
Walking and fleeing demand minimal dexterity
Mario Party
Stick-rotating and button minigames test hands briefly.
Mario Party leans clearly harder on reads.
Daylight
Witch apparitions are RNG triggers, not minds
Mario Party
Mild rivalry calls in versus minigames.
Mario Party leans clearly harder on variance.
Daylight
Procedural layouts and scare placement change every run
Mario Party
Dice rolls and chance time decide most boards.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Daylight
Glowstick and flare economy is a thin system
Mario Party
Star routing gives a thin strategic layer.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.