head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Pure Chaos
The original board-game party romp where dice and Chance Time happily overrule whoever played best.

Variance · Pure Chaos
The Switch revival where character-specific dice add one strategic choice to the luck festival.
Mario Party leans Variance (Pure Chaos); Super Mario Party leans Variance (Pure Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Party
Stick-rotating and button minigames test hands briefly.
Super Mario Party
Joy-Con motion minigames test brief coordination.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Party
Mild rivalry calls in versus minigames.
Super Mario Party
Ally and item plays nudge rivalries.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Party
Dice rolls and chance time decide most boards.
Super Mario Party
Character dice and bonus stars decide most games.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Party
Star routing gives a thin strategic layer.
Super Mario Party
Custom dice choice is the one real decision.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.