head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Pure Chaos
The original board-game party romp where dice and Chance Time happily overrule whoever played best.

Variance · Pure Chaos
The N64 party board game where minigames and brutal luck decide stars.
Mario Party leans Variance (Pure Chaos); Mario Party 3 leans Variance (Pure Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Party
Stick-rotating and button minigames test hands briefly.
Mario Party 3
Minigames test button timing and stick skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Party
Mild rivalry calls in versus minigames.
Mario Party 3
Light item targeting of human rivals
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Party
Dice rolls and chance time decide most boards.
Mario Party 3
Dice blocks, chance time, and hidden stars rule everything
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Party
Star routing gives a thin strategic layer.
Mario Party 3
Item use and route planning help only marginally
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.