head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Open-world survival action about outrunning massive zombie hordes on a motorcycle.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Days Gone leans Optimization (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
The Last of Us Part II leans a little harder on execution, though the gap is small.
Days Gone
horde shooting and bike handling under pressure
The Last of Us Part II
Faster, more demanding combat and dodge timing
The Last of Us Part II leans a little harder on reads, though the gap is small.
Days Gone
freaker AI is scripted swarm logic
The Last of Us Part II
Smarter AI still runs mappable search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Days Gone
patrols and weather shift encounters slightly
The Last of Us Part II
First-encounter unknowns only
Days Gone leans a little harder on optimization, though the gap is small.
Days Gone
horde routing, traps, and gear prep decide fights
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.