head to head
DayZ asks more than Dead by Daylight, and the gap is variance.

Variance · Grand Arena
Hardcore survival sandbox where other players are scarier than the zombies.

Reads · Competitive PvP
Asymmetric horror PvP where four survivors out-think one human killer.
DayZ leans Variance (Grand Arena); Dead by Daylight leans Reads (Competitive PvP).
DayZ leans a little harder on execution, though the gap is small.
DayZ
gunfights punish slow hands severely
Dead by Daylight
chase loops, skill checks, and 360 dodges
Dead by Daylight leans a little harder on reads, though the gap is small.
DayZ
every survivor met may lie, ambush, or befriend
Dead by Daylight
killer-survivor mind games never stop adapting
DayZ leans clearly harder on variance.
DayZ
loot spawns and who you meet are unknowable
Dead by Daylight
map, perk, and pallet RNG shapes each trial
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DayZ
map knowledge and survival routines compound
Dead by Daylight
perk builds and loop routes are studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.