head to head
DayZ asks more than Miscreated, and the gap is variance.

Variance · Grand Arena
Hardcore survival sandbox where other players are scarier than the zombies.

Execution · Competitive PvP
A post-apocalyptic multiplayer survival game defined by tense player encounters.
DayZ leans Variance (Grand Arena); Miscreated leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DayZ
gunfights punish slow hands severely
Miscreated
Gunfights against players demand real aim
DayZ leans a little harder on reads, though the gap is small.
DayZ
every survivor met may lie, ambush, or befriend
Miscreated
Hostile survivors adapt, feint, and ambush
DayZ leans clearly harder on variance.
DayZ
loot spawns and who you meet are unknowable
Miscreated
Random loot and unknown player positions drive tension
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DayZ
map knowledge and survival routines compound
Miscreated
Base spots and gear routes are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.