head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Grand Arena
Hardcore survival sandbox where other players are scarier than the zombies.

Execution · Grand Arena
The battle royale archetype: loot, rotate, and outlast 99 opponents inside a shrinking circle.
DayZ leans Variance (Grand Arena); PlayerUnknown's Battlegrounds leans Execution (Grand Arena).
PlayerUnknown's Battlegrounds leans a little harder on execution, though the gap is small.
DayZ
gunfights punish slow hands severely
PlayerUnknown's Battlegrounds
Recoil control and long-range ballistics
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DayZ
every survivor met may lie, ambush, or befriend
PlayerUnknown's Battlegrounds
99 humans rotating and ambushing adaptively
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DayZ
loot spawns and who you meet are unknowable
PlayerUnknown's Battlegrounds
Loot spawns and circle placement shape every match
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DayZ
map knowledge and survival routines compound
PlayerUnknown's Battlegrounds
Zone rotations and positioning theory are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.