head to head
DayZ asks more than SCP: Secret Laboratory, and the gap is variance.

Variance · Grand Arena
Hardcore survival sandbox where other players are scarier than the zombies.

Execution · Competitive PvP
Chaotic asymmetric rounds testing aim, facility knowledge and reading untrustworthy humans.
DayZ leans Variance (Grand Arena); SCP: Secret Laboratory leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DayZ
gunfights punish slow hands severely
SCP: Secret Laboratory
Gunfights and SCP chases demand aim and movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DayZ
every survivor met may lie, ambush, or befriend
SCP: Secret Laboratory
Human teams bluff, betray and negotiate constantly
DayZ leans clearly harder on variance.
DayZ
loot spawns and who you meet are unknowable
SCP: Secret Laboratory
Random spawns, items and facility layout each round
DayZ leans a little harder on optimization, though the gap is small.
DayZ
map knowledge and survival routines compound
SCP: Secret Laboratory
Class knowledge, keycard routes and zone control reward mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.