head to head
Neither is simply harder - they are hard in different places. DayZ demands more variance; War Thunder demands more optimization.

Variance · Grand Arena
Hardcore survival sandbox where other players are scarier than the zombies.

Execution · Grand Arena
Sim-leaning combined-arms vehicle PvP.
DayZ leans Variance (Grand Arena); War Thunder leans Execution (Grand Arena).
War Thunder leans a little harder on execution, though the gap is small.
DayZ
gunfights punish slow hands severely
War Thunder
Aim, lead, and vehicle handling demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DayZ
every survivor met may lie, ambush, or befriend
War Thunder
Position-versus-position duels are reads
DayZ leans clearly harder on variance.
DayZ
loot spawns and who you meet are unknowable
War Thunder
Shell ballistics and matchmaking vary
War Thunder leans clearly harder on optimization.
DayZ
map knowledge and survival routines compound
War Thunder
Vehicle lineups and module unlocks deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.