head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An action MMORPG where juggling combos and ability loadout optimisation carry raid performance.

Optimization · Practiced Mastery
A narrative-heavy MMORPG where class rotation optimisation matters in raids and PvP warzones.
DC Universe Online leans Execution (Practiced Mastery); Star Wars: The Old Republic leans Optimization (Practiced Mastery).
DC Universe Online leans a little harder on execution, though the gap is small.
DC Universe Online
Combat juggling and precise block-counter timing are central
Star Wars: The Old Republic
Operation combat has moderate GCD management and positional demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DC Universe Online
PvP arenas and legends exist as a real but secondary mode
Star Wars: The Old Republic
PvP warzones feature real adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DC Universe Online
Gear drop variance is limited compared to loot-heavier games
Star Wars: The Old Republic
Gear drop RNG is present but secondary to ability knowledge
Star Wars: The Old Republic leans a little harder on optimization, though the gap is small.
DC Universe Online
Power and loadout optimisation matter for elite raid content
Star Wars: The Old Republic
Advanced class ability rotations and set bonus builds are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.