head to head
Neither is simply harder - they are hard in different places. Dead by Daylight demands more execution; Lockdown Protocol demands more variance.

Reads · Competitive PvP
Asymmetric horror PvP where four survivors out-think one human killer.

Reads · Bluff & Deduction
Crew members on a sealed station run tasks and trials while hidden dissidents kill between alibis.
Dead by Daylight leans Reads (Competitive PvP); Lockdown Protocol leans Reads (Bluff & Deduction).
Dead by Daylight leans clearly harder on execution.
Dead by Daylight
chase loops, skill checks, and 360 dodges
Lockdown Protocol
Occasional gunplay and chases, but talk decides more.
Lockdown Protocol leans a little harder on reads, though the gap is small.
Dead by Daylight
killer-survivor mind games never stop adapting
Lockdown Protocol
Proximity-voice interrogation of adaptive human liars dominates.
Lockdown Protocol leans clearly harder on variance.
Dead by Daylight
map, perk, and pallet RNG shapes each trial
Lockdown Protocol
Hidden dissident roles and random tasks obscure information.
Dead by Daylight leans clearly harder on optimization.
Dead by Daylight
perk builds and loop routes are studied
Lockdown Protocol
Station tasks and protocols form a light learnable layer.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.