head to head
Lockdown Protocol asks more than Tabletop Simulator, and the gap is reads.

Reads · Bluff & Deduction
Crew members on a sealed station run tasks and trials while hidden dissidents kill between alibis.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
Lockdown Protocol leans Reads (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
Lockdown Protocol leans clearly harder on execution.
Lockdown Protocol
Occasional gunplay and chases, but talk decides more.
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Lockdown Protocol leans clearly harder on reads.
Lockdown Protocol
Proximity-voice interrogation of adaptive human liars dominates.
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Lockdown Protocol leans clearly harder on variance.
Lockdown Protocol
Hidden dissident roles and random tasks obscure information.
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lockdown Protocol
Station tasks and protocols form a light learnable layer.
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.