head to head
Neither is simply harder - they are hard in different places. Dead Horde demands more execution; Grand Theft Auto: San Andreas demands more optimization.

Execution · Practiced Mastery
A top-down co-op shooter testing aim against waves of mutants.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Dead Horde leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Dead Horde leans clearly harder on execution.
Dead Horde
Top-down aiming against mutant swarms is core
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Dead Horde leans a little harder on reads, though the gap is small.
Dead Horde
Enemies are scripted hordes, nothing adapts
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Dead Horde leans a little harder on variance, though the gap is small.
Dead Horde
Spawn directions add some unpredictability
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Grand Theft Auto: San Andreas leans clearly harder on optimization.
Dead Horde
Weapon choice and positioning plan survival
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.