head to head
Neither is simply harder - they are hard in different places. Dead Horde demands more execution; The Witcher 3: Wild Hunt demands more optimization.

Execution · Practiced Mastery
A top-down co-op shooter testing aim against waves of mutants.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Dead Horde leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Dead Horde leans clearly harder on execution.
Dead Horde
Top-down aiming against mutant swarms is core
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Horde
Enemies are scripted hordes, nothing adapts
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Dead Horde leans a little harder on variance, though the gap is small.
Dead Horde
Spawn directions add some unpredictability
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans clearly harder on optimization.
Dead Horde
Weapon choice and positioning plan survival
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.