head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
First-person melee timing against scripted hordes, supported by a craftable weapon economy.

Execution · Practiced Mastery
Light twin-stick dodging with loot rolls across repeated comedy heists.
Dead Island 2 leans Execution (Practiced Mastery); Turnip Boy Robs a Bank leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Island 2
Melee timing, dodges and zombie crowd control need decent hands
Turnip Boy Robs a Bank
Twin-stick dodging and shooting under heist timers is the core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Island 2
Zombies follow scripted aggression patterns, never model you
Turnip Boy Robs a Bank
Cops and bosses spawn on scripts
Turnip Boy Robs a Bank leans a little harder on variance, though the gap is small.
Dead Island 2
Loot drops and zombie spawns add mild run-to-run noise
Turnip Boy Robs a Bank
Run loot and dark-web item rolls vary each heist
Dead Island 2 leans a little harder on optimization, though the gap is small.
Dead Island 2
Weapon mods, skill cards and elemental matchups reward planning
Turnip Boy Robs a Bank
Upgrade spending and vault routing reward repeat runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.