head to head
Dead Rising asks more than Dead Island, and the gap is optimization.

Optimization · Practiced Mastery
Co-op first-person zombie RPG about improvised weapons on a resort island.

Optimization · Pure Optimization
Mall zombie sandbox where a strict 72-hour schedule turns survival into a routing puzzle.
Dead Island leans Optimization (Practiced Mastery); Dead Rising leans Optimization (Pure Optimization).
Dead Island leans a little harder on execution, though the gap is small.
Dead Island
first-person melee timing and stamina
Dead Rising
Crowd-clearing melee and psychopath dodging are modestly demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Island
zombies are scripted swarms
Dead Rising
Zombies and psychopaths follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Island
weapon drops and spawns add noise
Dead Rising
Survivor AI pathing and zombie crowds add run noise
Dead Rising leans clearly harder on optimization.
Dead Island
weapon mods and skill builds carry late game
Dead Rising
72-hour clock makes routing, scheduling, and PP farming the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.