head to head
Warcraft III: Reign of Chaos asks more than Dead or Alive 6, and the gap is variance.

Execution · Grand Arena
A 3D fighter built on the 3-way triangle system where Break Hold reads and combo execution drive competitive play.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
Dead or Alive 6 leans Execution (Grand Arena); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Dead or Alive 6 leans a little harder on execution, though the gap is small.
Dead or Alive 6
Triangle system strings and break blow setups require practiced execution
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Dead or Alive 6 leans a little harder on reads, though the gap is small.
Dead or Alive 6
Break Hold timing and 3-way triangle system reads against humans
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
Warcraft III: Reign of Chaos leans clearly harder on variance.
Dead or Alive 6
No RNG; all mechanics are transparent
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Warcraft III: Reign of Chaos leans clearly harder on optimization.
Dead or Alive 6
Character matchup knowledge and Break Blow baiting reward study
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.