head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An open-world zombie game where crafting and objective routing matter more than combat skill.

Execution · Practiced Mastery
Brutal Greek-myth spectacle brawler where Kratos chains blades through gods and QTE set pieces.
Dead Rising 4 leans Optimization (Practiced Mastery); God of War (2005) leans Execution (Practiced Mastery).
God of War (2005) leans a little harder on execution, though the gap is small.
Dead Rising 4
melee combos and zombie-horde movement
God of War (2005)
Blade combos, parries, and QTEs reward clean inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 4
zombies are simple non-adaptive AI
God of War (2005)
Mythic bosses run scripted phases
Dead Rising 4 leans a little harder on variance, though the gap is small.
Dead Rising 4
item/weapon spawn randomness
God of War (2005)
Authored set pieces; nothing meaningful is hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising 4
weapon crafting and time-based objective routing
God of War (2005)
Orb economy, magic priorities, and boss patterns are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.